11/4/2022 0 Comments Motogp 21 xbox![]() ![]() The triggers have different rigidities to simulate a real accelerator/brake knob, and they also vibrate so indicate the player a loss of grip on the rear/front wheel.Ĭheck back tomorrow to read our full MotoGP 21 interview with Matteo Pezzotti. We implemented different vibrations for all the different surfaces and also to give feedback to the player when he changes gear. The DualSense is really amazing and gave us the chance to implement on the controller a lot of different feedbacks. The latter console targets a frame rate of 60 FPS and a resolution of 1440p (dynamic).Ĭan you tell us about your implementation of the DualSense controller's unique haptic and adaptive triggers features on PS5? Stand out from the crowd and show off your unique style Customize helmet, suit, stickers, racing number and livery with 5 incredible graphic Editors New (4) from 54.63 & FREE Shipping. ![]() Not troubles at all, we were all surprised by the smoothness in the development of both Series X and Series S. whether is the way you ride or the way you look, style is key in MotoGP21. The most important thing is that we can offer on both consoles a stable 60 FPS experience, which for a simulative racing game is very important.ĭid you encounter any troubles while developing for the less powerful Xbox Series S? Can you share the target resolution and frame rate for MotoGP 21 on this platform? Take your place on the starting grid and get ready for the most realistic and immersive MotoGP videogame ever. ![]() We are speaking of two powerful machines that allowed us to experiment new features for the game, and that leave a lot of space for improvements in the future. What were your experiences with PS5 and Xbox Series X, respectively, as a developer? Given that MotoGP 21 runs on Unreal Engine 4, are you going to support features like NVIDIA DLSS and/or ray tracing? If so, on which platforms? ![]()
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